15 research outputs found

    Cognitive Transformation Mediated By Digital 3D Sketching During Conceptual Architectural Design Process

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    To optimize the level of cognition and collaboration during conceptual architectural design phase, novice designers need to employ more flexible and intuitive digital media. This thesis studied the feasibility of using VR 3D sketching interface in order to replace current non-intuitive Computer Aided Design (CAD) tools. For this purpose a sequential mixed method research methodology including a qualitative case study research and a cognitive-based quantitative protocol analysis experiment was conducted. Foremost, it was pertinent to understand how novice designers make intuitive decisions. Hence, a case study research comprising of ethnography for data collection and artifact and protocol analysis for data analysis was employed. The purpose was to understand knowledge flow characteristics among mentors and apprentices in real-life architectural conception in studio projects. The ethnography study documented the failure of conventional sketching methods in articulating complicated design ideas. Whereas, it found that current conventional CAD tools do hinder novice designers’ creativity due to their limitation in intuitive ideation. Moreover, the subsequent artifact analysis affirmed established constructs about advantages and disadvantages of each medium in providing “solution quality” and also “certainty about correctness of solution”. The case study’s findings then became the theoretical foundations for the development of a VR 3D sketching interface for enhancing novice designers’ cognition and collaboration during the conceptual design process. This phase of study evaluated the designers’ spatial cognition at four different cognitive levels: “physical-actions”, “perceptual-actions”, “functional-actions”, and “conceptual-actions”. It also evaluated the designers’ spatial cognition in two different collaborative levels: “cognitive synchronizations” and “gestures”. The results and confirmed hypotheses showed that compared to traditional design interfaces, the utilized VR-based simple and tangible 3D sketching interface improved novice designers’ cognitive and collaborative design activities during conceptual architectural phase. In summary the thesis has evaluated inherent characteristics of the conceptual architectural design process and documented influences of current external representation tools on designers’ cognition and collaboration. It has developed the necessary theoretical foundations for cognitive and collaborative aspects of implementing VR 3D sketching interface for future implementation. Results of this thesis are limited to implementation of VR 3D sketching interface to improve cognition and collaboration during conceptual architectural design process at the novice level.In conclusion, this thesis contributes towards transforming conceptual architectural design phase from analogue to digital by proposing a new VR design interface. The author claims that this transformation can fill in the existing gap between analogue conceptual architectural design process and the remaining digital engineering parts of building design process hence enhancing the streamlining of digital design process. Finally, the author claims that the identification and documentation data on designers’ cognitive and collaborative conceptual design behaviors in the Malaysian context can be used as reference in future design studies. It is envisioned that the findings of this study can help the development of cutting-edge information technologies for design or education in the architectural field. Moreover, they will guide in the creation of future professional training programs to enhance capacity and capability of multidisciplinary professionals in using digital interfaces due to increasing global practice

    Housing Stakeholders Perspective on offsite manufactiring in Nigeria

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    Despite several mitigation attempts, Nigeria is still facing a deficit of 17 million houses. Seminal literature argues that this problem is predominantly due to a myriad of issues, including high construction costs, skills shortages, slow pace of construction, lack of infrastructure and logistics, poor quality of available housing stock etc. Offsite manufacturing has been proffered as an innovative method for addressing such issues. This paper reports on the findings of a feasibility study, which investigated the Nigerian stakeholders’ perceptions on the needs, promises and barriers of adopting offsite manufacturing in Nigeria. To achieve this, in-depth interviews were conducted with experts directly involved in housing delivery. Data gathered from the experts were analysed using exploratory thematic analysis. Nvivo software was used to transcribe and analyse research data. Findings from the in-depth interviews showed that the housing deficit in Nigeria is on the increase and nothing significant is being done at the moment. Stakeholders also posited that although OSM could improve housing delivery efforts in Nigeria, it is still considerably low; and this is as a result of a myriad of issues, such as negative local perception about OSM, client’s resistance, lack of infrastructure and skills shortage. This study concludes that for OSM to be adopted in Nigeria, there is a need for proper sensitisation, collaboration and encouragement from government. This study presents additional understanding of OSM in Nigeria based on expert opinion, the results of which will become a stepping-stone for the development of a roadmap for the adoption of OSM in Nigeria. It is proffered that adopting OSM can help support housing delivery efforts in Nigeria, and may also leverage wider benefits to the construction industry and associated supply chain

    Avoiding Stffness: Perspectives of agile technology diffusion

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    The increased pervasiveness of Information and Communication Technology (ICT) within the Architecture Engineering and Construction (AEC) sector, not only introduces unparalleled opportunities for enhancing the performance of design/engineering/construction processes per se, but also serves as a unique lever for improving and delivering overall competitiveness. However, whilst the onset and evolution of ICT keeps improving, it is also recognised that organisations often fail to match this evolution, most notably through the adoption, diffusion and dissemination of this technology. This has also been acknowledged as a barrier, particularly concerning innovation opportunities. Cognisant of this, organisations are increasingly looking to secure full advantage of emerging ICT developments. On this theme, this study identifies a series of priority areas for organisations, with the specific remit of securing agility (in the market) through ICT diffusion. A questionnaire, based on an Agile-Technology Diffusion framework, was used to capture the perceptions of management professionals working in the Turkish AEC sector. The ranking analysis of the survey results and comparison of the different management perceptions (levels) are presented for discussion. Research findings identify several priority areas that need to be addressed. These findings also uncover significant differences in the perceptions of different management levels - which can help decision makers appreciate the holistic interdependencies, especially the factors which impinge (or impede) overall competitiveness

    Holistic Learning: A workforce development paradigm

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    The development of workforce knowledge, skills and attitudes are widely acknowledged in extant literature as being pivotal levers to deliver process improvement and efficiency. The success of an organisation depends as much on its technical system as on the social system that supports it. Strategies for improving organisational performance need to incorporate arrangements for developing the workforce competences required to implement strategy. Lean construction by definition involves continuous small-step improvements (Kaizen), problem solving and employee involvement at all levels. The argument for providing workplace systems that support life-long learning within construction businesses therefore takes on greater significance. This paper reports on the pilot for a wider research aimed at firmly linking construction businesses to the learning domain. The pilot involved a survey of domain experts (276) which sought to characterise the Nigerian construction industry in terms of its knowledge and learning requirements, the supply systems for construction skills, the individual attributes required for optimal performance, and the appropriate pedagogical approaches for learning construction skills. Findings to date suggest that the Nigerian construction industry exhibits many characteristics of Taylor-Fordist systems but with tendencies towards knowledge-based systems suggesting the need for improved systems of learning. The training systems of construction firms were found to supply a small percentage of skilled workers to the industry pool, but the few were perceived to be the most competent. Construction skilled workers were perceived to require not only cognitive but also emotional and social competencies for optimal performance. This paper posits that the construction industry needs to align its skill provision systems with modern learning theory to create effective learners and learning environments within organisations to drive the learning needed for performance and innovation. The paper proposes the development of a conceptual model which captures the key elements of an effective skills learning solution for construction

    CONSTRUCTION EDUCATION REQUIREMENTS FOR ACHIEVING LEVEL 2 AND 3 BIM

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    The Architecture Engineering Construction (AEC) Industry is well noted for its fragmented nature, leading to several flaws in communication and information processing, which have led to a proliferation of adversarial relationships amongst project participants, thereby affecting the integrity of design information throughout the project life cycle. Likewise, Construction Education is bedevilled by multitudinous issues due to its practice-based, interdisciplinary nature of the industry, its professional and institutional history, and its evolving context and composition. These challenges have influenced the purpose of construction as well as the requirements or strategies needed to achieve it. The purpose of this paper is to examine the nature of Construction Education and learning requirements for successful training and implementation of Level 2 (with the aid of a process map) and also of Level 3, to meeting the ever-changing nature of the AEC industry. This process map seeks to identify the educational requirements for existing industry practitioners and for fresh graduates entering into the industry. In order to achieve this aim, a case study methodology was adopted using semi-structured interviews with BIM experts in purposively selected organisations in the UK, which were further analysed using single case narrative and cross-case synthesis techniques. The BIM sub-processes at each project phase of the construction process were extracted from the interviews conducted. Then the process map linking all the BIM activities in the project was developed. In conclusion, the process map formalises the knowledge and skills set required to successfully implement Level 2 and 3 BIM, facilitating project collaboration, communication flow and agreement amongst project participants on construction processes throughout the project lifecycle. The finding of this research are highly aligned with the seminal literature which argued that new skills required for the creation and management of a BIM model fall into the three categories of technological tools, organisational processes, and project team roles and responsibilities, and that these three skill sets contribute to the success of the entire BIM project and adoption in any organisation

    Transitional Adaptation model for facilitating technology and expertise mobilisation in Gulf AEC Organisations

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    The fragmented nature of the Architecture, Engineering, and Construction (AEC) industry is well recognised, the main issues of which relate to failures in communication, process, productivity and interoperability. These failures have contributed to an increased proliferation of adversarial relationships between the different parties involved in projects, the result of which have deleteriously affected projects. Challenges include a range of issues, from the veracity of design information throughout the project lifecycle, through to supply chain communication. These are global issues. For example, in the Gulf States, the nature and complexity of AEC projects has changed significantly due to increased globalisation and the emergence of enmeshed transnational practices. This has created an overwhelming reliance on the mobilisation and transfer of technology/expertise of professional expatriates, which has influenced the approach taken to traditional design and construction business models, including staff roles and procedures. New knowledge and ways of working are needed to support future projects in the Gulf States. There is also a requirement to capture and codify domain-specific expertise. This paper discusses the need to enhance Qatar’s AEC industry by fostering a smooth transition from its current position, into a more sustainable [replicable] state. The philosophical underpinnings of this paper take into account disparate socio-cultural, environmental and economic impacts of change, in terms of business models, technology, innovation, labour market needs, local laws/bylaws, and legislation. A theoretical growth model is presented for discussion. This builds on the experience of the UK (in particular) in terms of facilitating the mobility and penetration of technology/expertise/change in the AEC sectors. This paper presents a series of recommendations needed to develop a Pervasive Transnational Adaptation model for Qatar and the Gulf States, covering such issues as: ICT adoption, agile project management, technology-transfer, innovation, offsite construction, Public Private Partnerships, capacity building, and international strategic alliances

    Game-Like Virtual Reality Interfaces as a New Paradigm in Architecture/Engineering/Construction Design Simulation

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    In global operation, the success of Architecture, Engineering, and Construction (AEC) projects are often highly dependent upon the type, level and quality of the communication exchange between the various disciplines involved in the design and implementation phases. The communication exchanges among building professionals take place in the form of documented 2D/3D CAD formatted design. Recent innovation in Virtual Reality (VR) technologies and AEC decision-support toolkits have now matured in the developing countries which enabled telepresence engagement to occur through collaborative environments. Several opportunities are now available, including significantly improved immersive interactivity with haptic support that can enhance users’ engagement and interaction. Whilst several benefits can be cited from using this technology, it is postulated that current collaborative approaches could be significantly improved by augmenting immersive interactivity to enhance users’ engagement and satisfaction in the process. This paper reviews the current situation of using VR interfaces in building design and construction management simulation and describes its related benefits and challenges. Game-Like VR interfaces are presented as a viable solution, particularly for promoting better integration of data simulation and communication through the whole construction design and management process. It is therefore argued that the use of such interfaces would have a positive impact on Architecture Engineering and Construction (AEC) projects. Moreover, this approach could proactively foster multidisciplinary teamwork synergies and provide enhanced outcomes for respective collaborative participants in detailed design and construction phases

    Alignment problems of timber production in Architecture-Engineering-Construction Projects in Malaysia

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    Due to the negative effects of the carbon-dioxide on the ecosystem, the Architecture-Engineering-Construction industries are looking for the new materials with lower carbon-footprint. One of the best natural materials that can be used in AEC industries is wood and its derivatives. However, due to the physical and chemical properties of timber, the application of it in AEC industries, especially in the process of manufacturing and production, encounter with some difficulties and obstacles; and they are causes of decreasing the speed and increasing the cost of production in AEC industry. The most important problem in the process of off-site manufacturing of the wooden pieces is caused by the differences between dimensions of pieces in drawings with the dimensions of it that need to be set for the workshop machinery. These changes are not only necessary in the process of sawing pieces, but also in the other processes such as assembling and making the details. Therefore, during the process of manufacturing and production of the wooden pieces, there are a lot of changes on the dimensions of a component in the production drawings and they negatively affect the manufacturing process and, hence increasing the cost and delaying in production. The aim of this research was to find and identify the reasons of these changes in order to mitigate the risks. The research adapted a desktop study followed by direct observations in order to identify the major problems and obstacles. The results showed the problems are mostly due to the tacit nature of design knowledge and lack of proper knowledge of the designers about the actual process of timber production. This research is a novice attempt for expediting timber production process in order to leverage sustainable and modern methods of offsite manufacturing oriented construction
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